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Animated minecraft cursors
Animated minecraft cursorsanimated minecraft cursors

The holding position of the map has also been tweaked. When holding a map, the attack animations have been smoothed out. Inventory shift-clicking animations, slot border, and hotbar popping animations have been disabled to be in parity with Java Edition. Also, the bow has a pseudo-1.7 animation in 1st person. Note that if you have a custom or low fire texture pack applied, the model will also automatically adapt to use your texture.Īll attachable animations have been completely redone in 1st and 3rd person ( The video at the start of this post shows all the animations in more detail and higher framerate). The orange fire overlay has also been disabled as this is not in parity with Java. The fire model now extends throughout the entire player's body, like in Java Edition. The player's head rotation now interpolates more smoothly, or "lags behind" when moving fast, like how it is in Java edition. Damage particles are included but can be optionally disabled or multiplied. You can also change the tint to match how the armor overlay looked in Bedrock Edition 1.12.1 in the subpacks section. The armor now will turn red when players take damage. Java cape animations/physics have also been added, which respond more accurately to the player's directional movement and velocity. Credit to Onix86 for making the keystrokes :). Keystrokes are displayed in order to show that I am holding the spacebar. The body and left arm rotation when attacking has also been tweaked to more closely resemble Java Edition.Īdditionally, the infamous sprint-jump animation bug has been fixed ( ). One of the most immediately noticeable changes with this pack is the remastering of right hand position and rotation, both in 1st and 3rd person.

Animated minecraft cursors